Five Pebbles (region) (2024)

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Five Pebbles (region) (1)Five Pebbles (region) (2) SPOILER WARNING: 5P
This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!

"Five Pebbles"
Connections

Five Pebbles (region) (4) The Wall Five Pebbles (region) (5)

Five Pebbles (region) (6) Underhang Five Pebbles (region) (7)

Information

Internal name

SS (Superstructure)

Subregions

General Systems Bus
Memory Conflux
Recursive Transform Array
Unfortunate Development

Rooms (Screens)

67 (187)

Shelters

5

Threat music

Five Pebbles is a midgame region mostly characterized by sterile bio-mechanical cells, humming transformer arrays, and dimly lit access shafts in a unique zero gravity environment. It is the second destination to which the Five Pebbles (region) (12) Yellow Overseer guides Five Pebbles (region) (13)Five Pebbles (region) (14) Monk or Five Pebbles (region) (15)Five Pebbles (region) (16) Survivor after visiting Five Pebbles (region) (17) Looks to the Moon.

Contents

  • 1 Overview
  • 2 Creatures
  • 3 Points of Interest
  • 4 Tips
  • 5 Subregions
    • 5.1 Unfortunate Development
      • 5.1.1 Creatures
    • 5.2 Recursive Transform Array
    • 5.3 Memory Conflux
    • 5.4 General Systems Bus
  • 6 Zero-Gravity Controls
  • 7 Arena Mode Unlockables
  • 8 Maps
    • 8.1 Interactive Map

Overview

Five Pebbles is the largest region in the base game and is divided into several different subregions. The region connects only to Five Pebbles (region) (18) The Exterior via two gates, one at its base to Five Pebbles (region) (19) Underhang and one at the top to Five Pebbles (region) (20) The Wall. Five Pebbles is completely unaffected by Rain; it is possible to survive in the region indefinitely without hibernating. Five Pebbles (region) (21) Daddy Long Legs inhabit certain parts of the region and can sometimes block forward progress. Some optional areas are also infested with Proto Daddy Long Legs and have intermittent zero gravity, requiring precise movement and timing to progress. There are also three large chambers throughout the region featuring a rotary gravity-distorting effect, which makes them challenging to navigate.

Creatures

Five PebblesCreatures
Five Pebbles (region) (22)Five Pebbles (region) (23) All

  • Neuron Fly


  • Daddy Long Legs


  • Inspector

  • Objects
    Five Pebbles (region) (30)Five Pebbles (region) (31) All

  • Pearl


  • Popcorn Plant

  • Points of Interest

    • Five Pebbles (region) (38) Five Pebbles

    Tips

    • Unfortunate Development is an optional subregion and can be circumvented by taking the bottom left path in the first large room Slugcat encounters while traveling upwards from the gate.
    • It is also possible to avoid Recursive Transform Array by taking a shortcut through the center of the map.
    • Creatures inside Five Pebbles return to dens once the cycle timer runs out, which can be exploited to travel through the region without encountering hazards.
      • With Five Pebbles (region) (39)Downpour enabled, creatures now have an attribute called 'Ignorecycle', which makes them ignore the rain timer, thus there are no longer any truly safe travel routes.
    • Five Pebbles (region) (40) Rocks and Five Pebbles (region) (41) Spears can be thrown midair for a boost of speed in the throwing direction.

    Subregions

    Unfortunate Development

    Unfortunate Development is a subregion that acts as a quick but dangerous shortcut to the Memory Conflux. Its difficulty comes from the large amount of Five Pebbles (region) (42) Rot that resides in the area.

    In addition to the rot, gravity fluctuates between an on and off state, requiring Slugcat to position themself carefully.

    Travel is made slightly easier with stringy ropes of Rot positioned between patches of Five Pebbles (region) (43) Proto Long Legs. Though Slugcat cannot jump off of these ropes, they do provide momentum in a 0-Gravity state.

    Because of their placements in the timeline, there is less rot present as Five Pebbles (region) (44)Five Pebbles (region) (45) Hunter, and more rot present as Five Pebbles (region) (46)Five Pebbles (region) (47) Monk.

    Creatures

    Unfortunate DevelopmentCreatures
    Five Pebbles (region) (48)Five Pebbles (region) (49) All

  • Neuron Fly


  • Daddy Long Legs

  • Recursive Transform Array

    Recursive Transform Array consists of a collection of large, dimly lit zero-gravity rooms containing high voltage flux condensers that kill Slugcats and most creatures on contact. This subregion is a longer but potentially easier route through Five Pebbles in comparison to Unfortunate Development. Two Five Pebbles (region) (54) Daddy Long Legs must be passed to access this subregion.

    Memory Conflux

    Memory Conflux is a grid of mostly sterile white uniform chambers, some containing arrangements of bio-mechanical tendrils, fronds, and red latticed matter being tended to by small white spiders. These arrangements can be disrupted by crashing into them, but they slowly knit back together over time and cannot be permanently damaged. The lower right of the subregion leads into Unfortunate Development, where similar rooms are infested with proto Daddy Long Legs and feature intermittent gravity. Navigating empty rooms can be challenging at first due to the lack of throwable items or mid-room poles for changing directions.

    See Also
    The Exterior

    General Systems Bus

    Five Pebbles (region) (55)Five Pebbles (region) (56) SPOILER WARNING: 5P
    This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!

    General Systems Bus is the smallest subregion in Five Pebbles and contains no lethal threats. In this area, flickering symbols and patterns are projected across the background walls, Five Pebbles (region) (57) Neuron Flies dart across the rooms, and long red tendrils spark and wave in the zero-gravity environment. Faint music can be heard in this subregion which increases in volume until reaching the central chamber, where the region's iterator, Five Pebbles (region) (58) Five Pebbles, can be found.

    When Five Pebbles (region) (59)Five Pebbles (region) (60) Monk or Five Pebbles (region) (61)Five Pebbles (region) (62) Survivor enters this chamber, their Karma is increased to the highest level and they receive the Mark of Communication. This allows Slugcat to understand communication from Five Pebbles, Five Pebbles (region) (63) Looks to the Moon, and all Five Pebbles (region) (64) Echoes.

    Spoilers end here.Five Pebbles (region) (65)

    Zero-Gravity Controls

    Main page: Controls/Zero-Gravity

    Arena Mode Unlockables

    LocationUnlockables
    Five Pebbles
    Five Pebbles (region) (66)Five Pebbles (region) (67)Five Pebbles (region) (68)Five Pebbles (region) (69)Five Pebbles (region) (70)Five Pebbles (region) (71)Five Pebbles (region) (72)
    Five Pebbles (region) (73) CreaturesFive Pebbles (region) (74) Daddy Long Legs Five Pebbles (region) (75)Five Pebbles (region) (76)Five Pebbles (region) (77)Five Pebbles (region) (78)
    Five Pebbles (region) (79) Five Pebbles (region) (80) Inspector Five Pebbles (region) (81)Five Pebbles (region) (82)Five Pebbles (region) (83)Five Pebbles (region) (84)Five Pebbles (region) (85)Five Pebbles (region) (86)
    Five Pebbles (region) (87) RegionsFive Pebbles (region) (88) Five Pebbles (region) (89) Five Pebbles

    Maps

    • Download all full sized .png visual maps here.

    Interactive Map

    Vanilla Five Pebbles Map by Henpemaz

    Downpour Five Pebbles Map ported by JuliaCat57

    Regions
    Regions

    Five Pebbles (region) (93) OutskirtsFive Pebbles (region) (94) Industrial ComplexFive Pebbles (region) (95) Drainage SystemFive Pebbles (region) (96) Garbage WastesFive Pebbles (region) (97) ShorelineFive Pebbles (region) (98) Shaded CitadelFive Pebbles (region) (99) The ExteriorFive Pebbles (region) (100) Chimney CanopyFive Pebbles (region) (101) Sky IslandsFive Pebbles (region) (102) Farm ArraysFive Pebbles (region) (103) Subterranean

    Subregions

    Five Pebbles (region) (104) Memory Crypts

    Five Pebbles (region) (105) The Leg

    Five Pebbles (region) (106) Underhang

    Five Pebbles (region) (107) The Wall

    Five Pebbles (region) (108) Communications Array

    Five Pebbles (region) (109) Filtration System

    Vanilla Spoilers
    Regions
    Subregions

    Five Pebbles (region) (111) Looks to the Moon

    Five Pebbles (region) (112) Unfortunate Development

    Five Pebbles (region) (113) Recursive Transform Array

    Five Pebbles (region) (114) Memory Conflux

    Five Pebbles (region) (115) General Systems Bus

    Five Pebbles (region) (116) Depths

    Downpour Regions
    Regions

    Five Pebbles (region) (117) PipeyardFive Pebbles (region) (118) Waterfront FacilityFive Pebbles (region) (119) Undergrowth

    Subregions

    Five Pebbles (region) (120) The Precipice

    Five Pebbles (region) (121) The Gutter

    Five Pebbles (region) (122) Sump Tunnel

    Five Pebbles (region) (123) The Precipice

    Downpour Spoilers
    Regions

    Five Pebbles (region) (124) Submerged SuperstructureFive Pebbles (region) (125) Outer ExpanseFive Pebbles (region) (126) MetropolisFive Pebbles (region) (127) The RotFive Pebbles (region) (128) Looks to the MoonFive Pebbles (region) (129) Silent ConstructFive Pebbles (region) (130) Rubicon

    Subregions

    Five Pebbles (region) (131) Vents

    Five Pebbles (region) (132) The Heart

    Five Pebbles (region) (133) Bitter Aerie

    Five Pebbles (region) (134) Auxiliary Transmission Array

    Five Pebbles (region) (135) Sunken Pier

    Five Pebbles (region) (136) Facility Roots (Western Intake)

    Five Pebbles (region) (137) Journey's End

    Five Pebbles (region) (138) The Floor

    Five Pebbles (region) (139) Atop the Tallest Tower

    Five Pebbles (region) (140) 12th Council Pillar, the House of Braids

    Five Pebbles (region) (141) Cystic Conduit

    Five Pebbles (region) (142) Depths

    Five Pebbles (region) (143) Linear Systems Rail

    Five Pebbles (region) (144) Recursive Transform Array

    Five Pebbles (region) (145) Primary Cortex

    Five Pebbles (region) (146) Struts

    Five Pebbles (region) (147) Vents

    Five Pebbles (region) (148) Memory Conflux

    Five Pebbles (region) (149) Neural Terminus

    Five Pebbles (region) (150) Luna

    Five Pebbles (region) (151) Abstract Convergence Manifold

    Five Pebbles (region) (152) Frosted Cathedral

    Five Pebbles (region) (153) The Husk

    Five Pebbles (region) (154) Five Pebbles

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