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"Subterranean" | ||||||||||||||
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Internal name | SB (Subterranean) | |||||||||||||
Subregions | Depths Filtration System | |||||||||||||
Rooms (Screens) | ![]() ![]() | |||||||||||||
Shelters | ![]() ![]() | |||||||||||||
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Subterranean is a late-game region that consists mostly of long, dim tunnels filled with dilapidated trains. It is the final region visited when following the intended path as any Slugcat. The dark pipes of Filtration System connect Subterranean to lower
Drainage System and to the caves of the Depths
.
Contents
- 1 Overview
- 2 Creatures
- 3 Points of Interest
- 4 Gallery
- 5 Subregions
- 5.1 Filtration System
- 5.2 Depths
- 6 Arena Mode Unlockables
- 7 Trivia
- 8 Maps
- 8.1 Interactive Map
- 8.2 Expedition
Overview
Subterranean spans both sides of the world, connecting to Farm Arrays in the west and
Shoreline in the far east. The western side of the region features a steep fissure and a pit overhang which are difficult to scale once Slugcat has dropped down. Subterranean is home to a large number of
Centipedes, as well as
Miros Birds that patrol the center of the map.
Filtration System also contains a high number of
Black Lizards, which can easily corner Slugcat in narrow crawlspaces. A subterranean lake in the east of the region contains a unique albino
Leviathan, as well as an albino
Jetfish when playing as
Hunter. Players with fully upgraded Karma can pass through the Depths
.
Creatures
Subterranean | Creatures | |
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Lineage | ||
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Objects | ||
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* Karma Flowers do not appear as Hunter
Points of Interest
Scavenger Storeroom
Subterranean Lake
Dark Magenta Pearl (Subterranean), halfway down the left side of the fissure. This can be reached with a long jump or dislodged with
Explosives.
Teal Pearl
Two Sprouts, Twelve Brackets, on the right side of the fissure.
Gallery
Subregions
Filtration System
Filtration System is a dark and dimly lit maze of pipes and shafts connected to Subterranean through four unique tunnels. The lack of illumination makes exploration challenging without a light source. The subregion is also inhabited by a large number of Black Lizards, which can easily corner Slugcat in narrow crawlspaces. Filtration System can also be accessed directly via
Drainage System and serves as the only entrance to the Depths.
SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!
In Saint's version, Filtration System is lit up with slow-moving lights identical to those in the Depths, and the lower rooms introduce a wavy effect identical to the cave rooms in the Depths. Void Spawn also appear in numerous amounts in these rooms.
Spoilers end here.
Depths
SPOILER WARNING: Ending
This section contains major plot details from the end of the game. If you have not yet completed the game on any difficulty, then read no further!
The Depths is the deepest area in the game and can be accessed through a shaft at the bottom of Filtration System. There is no threat of Rain, and no creatures spawn aside from the Guardians to the west of the temple compound. There is no simple way to climb back up the entrance shaft.
The upper area in the Depths contains a series of temple and shrine-like structures. In order to progress beyond this compound, the player must have unlocked the 10th Karma level, typically acquired by visiting Five Pebbles or visiting four
Echoes. A small room near the entrance of Depths raises
Slugcat's Karma to their current max level. Attempting to move past the Guardians without a maximum karma of 10 results in the Guardians throwing Slugcat back to the start of the room. Repeated attempts cause Slugcat to be flung heavily against the ground, resulting in death. Guardians have extremely high health pools and so cannot be killed conventionally.
As the player progresses downwards, the compound gives way to a loose cave system which eventually opens out into a lake of golden dark liquid, known as the Void Sea. Slugcat cannot drown in this liquid, and swimming down into this lake begins the ending sequence.
Spoilers end here.
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SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!
In Saint's campaign, the Depths is almost entirely missing, consumed by the Void Sea. Only the pipe leading to Filtration System and a single platform to stand on remain. The background is also mostly gone, replaced with a gold gradient as a background.
Jumping off the platform before Saint reaches attunement causes Saint to loop around to the top of the room. Maneuvering to the side of the room loops Saint to the other side. If Saint has reached attunement, jumping off causes Saint to fall through a series of empty rooms with increasingly bright backgrounds. After the 1st empty room, Saint becomes perpetually stunned and cannot move. The screen eventually fades to white and a black 10th karma symbol fades in. After a short time, the background fades to black and the symbol fades to white at the same time, and the symbol then fades out. Saint falls into Rubicon at this point.
Spoilers end here.
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Arena Mode Unlockables
Location | Unlockables | ||
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Subterranean | ![]() | Cave • Nest • Shortcuts ![]() | |
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Trivia
- There are a few possible methods to scale the western fissure, most commonly
Spears and a
Grappling Worm or
Explosives as well as starving and backflipping with a
White Squidcada. It can also be consistently done as
Saint or as
Spearmaster.
- It is possible, using TAS tools, to return to Filtration System after reaching the Depths.
- In one of the western entrances to the Filtration System, rain does not flood the tunnels, allowing Slugcat to stay in one area indefinitely.
- The shaft in the Filtration System serving as the entrance to the Depths only floods if the More Slugcats Expansion is disabled.
Subterranean contains the
Bonus Pearls, a uniquely-coloured pearl which is handled identically to a generic pearl.
SPOILER WARNING: Ending
This section contains major plot details from the end of the game. If you have not yet completed the game on any difficulty, then read no further!
- There are multiple unintended ways to bypass the Guardians in Depths.
- With good timing, it is possible to blind them with two
Flashbangs for long enough to run past. This was specifically patched out for
Hunter in version 1.5.
- The Guardians can be bypassed by distracting them with a living creature. This works best with small living creatures such as Hazers or Vulture Grubs that can be swallowed and regurgitated repeatedly, aggravating the Guardians more quickly.
- The exit can be reached by manipulating the Guardians to throw Slugcat straight upwards, then throwing objects to reach the pipe.
- It is possible to fully despawn the Guardians by interrupting their room loading time. This is considered the simplest and fastest method of the Guardian despawn and is used for any% speedruns.
- With good timing, it is possible to blind them with two
Spoilers end here.
Maps
- Download all full sized .png visual maps here.
Interactive Map
Vanilla Subterranean Map by Henpemaz
Downpour Subterranean Map ported by JuliaCat57
Expedition
SB_D04 | SB_E04 | SB_H02 |
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Downpour Regions | |
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